// your message here
var msg='MorpheusWeb.it';
var font='Verdana,Arial';
var size=3; // up to seven
var color='#000000';
// This is not the rotation speed, its the reaction speed, keep low!
// Set this to 1 for just plain rotation w/out drag
var speed=.3;
// This is the rotation speed, set it negative if you want
// it to spin clockwise
var rotation=.05;
// Alter no variables past here!, unless you are good
//---------------------------------------------------
var ns=(document.layers);
var ie=(document.all);
var msg=msg.split('');
var n=msg.length;
var a=size*15;
var currStep=0;
var ymouse=0;
var xmouse=0;
var scrll=0;
var props="<font face="+font+" size="+size+" color="+color+">";
if (ie)
window.pageYOffset=0
// writes the message
if (ns)
{
for (i=0; i < n; i++)
document.write('<layer name="nsmsg' + i + '" top=0 left=0 height=' + a + 'width=' + a + '><center>' + props + msg[i] + '</font></center></layer>');
}
if (ie)
{
document.write('<div id="outer" style="position:absolute;top:0px;left:0px"><div
style="position:relative">');
for (i=0; i < n; i++)
document.write('<div id="iemsg" style="position:absolute;top:0px;left:0;height:' + a + ';width:' + a + ';text-align:center;font-weight:regular;cursor:default">' + props + msg[i] + '</font></div>');
document.write('</div></div>');
}
if (ns||ie)
(ns)?window.onMouseMove=Mouse:document.onmousemove=Mouse;
y=new Array();
x=new Array();
Y=new Array();
X=new Array();
for (i=0; i < n; i++)
{
y[i]=0;
x[i]=0;
Y[i]=0;
X[i]=0;
}
function makecircle()
{ // rotation properties
if (ie)
outer.style.top=document.body.scrollTop;
currStep-=rotation;
for (i=0; i < n; i++)
{ // makes the circle
var d=(ns)?document.layers['nsmsg'+i]:iemsg[i].style;
d.top=y[i]+a*Math.sin((currStep+i*1)/3.8)+window.pageYOffset-15;
d.left=x[i]+a*Math.cos((currStep+i*1)/3.8)*2; // remove *2 for just a plain circle,
not oval
}
}
function drag()
{ // makes the resistance
scrll=(ns)?window.pageYOffset:0;
y[0]=Math.round(Y[0]+=((ymouse)-Y[0])*speed);
x[0]=Math.round(X[0]+=((xmouse)-X[0])*speed);
for (var i=1; i < n; i++)
{
y[i]=Math.round(Y[i]+=(y[i-1]-Y[i])*speed);
x[i]=Math.round(X[i]+=(x[i-1]-X[i])*speed);
}
makecircle();
// not rotation speed, leave at zero
setTimeout('drag()',10);
}